I’ve been playing Prince of Persia for Xbox 360 for the past week or so, and I’ve noticed a few things. The premise of this game is that fate has joined you, the unnamed Prince, with the magical princess Elika to stop the destructive spirit Ahriman from regaining control over what is presumably Persia. See, he’s contained in a temple, and adjoining the temple are various interconnected caverns which each contain a vast, uninhabited, corrupted land.
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Review: Valkyria Chronicles
Insightful and compelling gameplay, but sorely lacking the story department. This game could have been great, but instead it boils down to a series of battles — some with unforgivably terrible design — fought to further a story that I can’t care about.

Creator.